Polygon Cruncher is a stand alone software and as well as a plugin for :
LightWave Modeler V6.x to V12.x (x32 and x64) / Inspire 3D
3DS Max V9.x to 2013 (x32 and x64) / 3DS VIZ / Autodesk VIZ.
Maya 2008 to 2013 (x32 et x64)
Polygon Cruncher reduces the number of polygons of your objects without changing their appearance. You keep all details, materials, texture information, vertex colors, normals even at high optimization ratio.
Polygon Cruncher uses an exceptional algorithm developed since 10 years and gives incomparable results.
It is really simple to use and has been chosen by major 3D companies.
Polygon Cruncher list of features :
Polygon Cruncher is very fast and can handle million of polygons
It reduces clerverly the number of faces of your model up to 80% keeping all details
Once optimization has been computed, you can modify the level of details in real time
It keeps materials UV textures, vertex colors, user normals
It keep mesh symmetry
It protects object boundaries, material boundaries, UV seams...
It includes progressive optimization that first optimize objects with many faces in your scene.
It offers an OpenGL preview which simplifies optimization control
It can import/export many 3D formats (collada, xsi, lxo, 3ds, obj, stl, skp...) and performs file update to keep animation, bones, shaders...
It includes batch optimization module. Optimize a set of files and define the optimization levels you need
It includes merge faces / weld vertexes features
The stand alone version allows to use it whenever you need it in a simple way
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Polygon Cruncher reduces the number of polygons of your 3D objects without changing their appearance. You keep all details, materials, texture, vertex colors, normals for your 3D contents (3DS Max, Lightwave, Modo, Maya, XSI, obj, 3ds, skp, stl...)