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WaveThunder

Version 9.2   No Registration Required
07-Sep-2012 3,491 K Win 95/98/2000/NT/ME/XP Freeware Never Expires
An Envelope based Wave and Music editor. Desktop functionality using Projects. Create, Manipulatie Waves. Edit Wave, Music (Parts), Playing Music with selfmade sound effects. Program own Sound Factories, Music Players and other kinds of Factories
Published by Joris Brouwer WaveThunder Home Page
MDI Windows Application.

Whats new for version 9.2:

Music

- Generating Midi Files
- Generating Midi files out of combination of Music Windows and Players Windows
- Generating Midi file at Stave, Note group, Music Part, Music Part Result or whole Music
- New Player Part: Midi Player, for generating Midi Files

- Displaying progress while generating Music
- Splitting and Merging Music Parts of Music Tree
- Optionally using hotspot (growing) when hovering over the Music Symbols
- More possibilities of splitting or grouping Flags of Notes
- More options when auto play notes
- More properties added to Staves, Pitchshift, navigate to Stave in Music Window, Name
- More properties added to Note Groups, Navigate to Music parts in context of Note Group, Name
- Using time offset per Player Part
- Overruling another Player at a Music Part Turn in context of a Note Group
- New Player Part: Reference Player for reusing existing Player
- Navigation to Stave
- Changing Volume possible at more places
- Better controlling Margins (extra time for fading in and out) before and after Music
- Better selecting Note Groups.
- Better outlining Music Symbols.
- Better use of Accidentals

Factories

New kind of Nodes:
- Multi Mix - for mixing multiple Waves using one Node
- Multi Concat - for concatening multiple Waves using one Node
- Wave Position Convertor - for converting a Wave Position
- Constant Wave - for using a reference to a Wave multiple times
- Constant value - for using a Value multiple times
- Has Wave - Test of a reference to a Wave has a Wave and if it is empty or filled
- Has Value - Test of a reference to a Value has a nonempty Value
- Empty Wave as None - remove a reference to a wave if the Wave is empty
- Integer Switch Wave - Choose a Wave, using a Integer Value
- Integer Switch Value - Choose a Value, using a Integer Value
- Pick First Wave - Pick the first reference to a real Wave in a ordered list of Wave Inputs
- Pick First Value - Pick the first nonempty Value in a ordered list of Value Inputs

Replacement of Nodes for creating Waves:
- Removed Nodes: Make New Wave, Make Silence, Make Line, Make Block, Make Triangle, Make Sinus, Make Noise
- Added Nodes: Create Silence, Create Line, Create Block, Create Triangle, Create Sinus, Create Noise
These Nodes need not an existing Wave, but you must specify Wave Properties.
- Added Nodes: Add Silence, Add Line, Add Block, Add Triangle, Add Sinus, Add Noise
These Nodes needs an existing Wave, like the old "Make"-Nodes.
- When opening Factories of version 9.1 or earlier, the old "Make"-Nodes are converted into new Nodes.

Three Memory Modes for Wave Node Outputs:
- Memory None: No memory is reserved for the content of this None, it is always possible that there still exists a reference to a Wave
- Memory Temporary: The Wave is not deleted from the Node Output, until it is overwritten by a new Wave
- Memory Permanent: When the Node Output has already a Wave, it will not be written, possible the Factory needs not to be run

Two Memory Modes for Wave Node Outputs:
- Memory Temporary: The Value can be overwritten by a new Value
- Memory Permanent: When the Node Output has already a Value, it will not be written, possible the Factory needs not to be run

For example when there are problems while running a factory, you can look inside the Factory and read all Inputs and Outputs, it is also possible to speed up processing by using Inputs and Outputs with Memory Mode Permanent.

New Factory Modes Waves:
- Toggle Memory: Change the Memory Mody of Node Output when clicking on it
- Delete Content of Memory of Input and Outputs: The Wave or Value are deleted from the Input or Output when clicking on it
- Delete: Delete every Object of in the Factory Window, if possible by clicking on it
- Delete, Play or copy to Window of Content of Memory of Input and Outputs

Inputs and Outputs holding its Wave or Value in Momory are drawed with a box around:
- A new Value Kind: Empty
It is possible to make Value Inputs and Outputs Optional, it means that it allow to contain Value Kind Empty. Mandatory Inputs and Output are not allow to contain Value Kind Empty. Mandatory Inputs and Outputs are drawed containing a point at the center:

- Node Outputs with a Permanent Memory Mode, has a bold Box around it.
- When Creating Builtin Nodes, soms Node Inputs can get default values
- Builtin Node Mix Left with Right has a option as a extra Node Input to do the inverted function

Wave Functions

- Wave Function Mix Left with Right has a option to do the inverted function
- Reverse Wave Function is also enabled when the Wave Window is in Draw Mode

Common

- The Colors of a Color Palette can optionally made cyclical

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