Generating Midi files out of combination of Music Windows and Players Windows
Generating Midi file at Stave, Note group, Music Part, Music Part Result or whole Music
New Player Part: Midi Player, for generating Midi Files
Displaying progress while generating Music
Splitting and Merging Music Parts of Music Tree
Optionally using hotspot (growing) when hovering over the Music Symbols
More possibilities of splitting or grouping Flags of Notes
More options when auto play notes
More properties added to Staves, Pitchshift, navigate to Stave in Music Window, Name
More properties added to Note Groups, Navigate to Music parts in context of Note Group, Name
Using time offset per Player Part
Overruling another Player at a Music Part Turn in context of a Note Group
New Player Part: Reference Player for reusing existing Player
Navigation to Stave
Changing Volume possible at more places
Better controlling Margins (extra time for fading in and out) before and after Music
Better selecting Note Groups.
Better outlining Music Symbols.
Better use of Accidentals
New kind of Nodes:
Multi Mix - for mixing multiple Waves using one Node
Multi Concat - for concatening multiple Waves using one Node
Wave Position Convertor - for converting a Wave Position
Constant Wave - for using a reference to a Wave multiple times
Constant value - for using a Value multiple times
Has Wave - Test of a reference to a Wave has a Wave and if it is empty or filled
Has Value - Test of a reference to a Value has a nonempty Value
Empty Wave as None - remove a reference to a wave if the Wave is empty
Integer Switch Wave - Choose a Wave, using a Integer Value
Integer Switch Value - Choose a Value, using a Integer Value
Pick First Wave - Pick the first reference to a real Wave in a ordered list of Wave Inputs
Pick First Value - Pick the first nonempty Value in a ordered list of Value Inputs
Replacement of Nodes for creating Waves:
Removed Nodes: Make New Wave, Make Silence, Make Line, Make Block, Make Triangle, Make Sinus, Make Noise
Added Nodes: Create Silence, Create Line, Create Block, Create Triangle, Create Sinus, Create Noise
These Nodes need not an existing Wave, but you must specify Wave Properties.
Added Nodes: Add Silence, Add Line, Add Block, Add Triangle, Add Sinus, Add Noise
These Nodes needs an existing Wave, like the old "Make"-Nodes.
When opening Factories of version 9.1 or earlier, the old "Make"-Nodes are converted into new Nodes.
Three Memory Modes for Wave Node Outputs:
Memory None: No memory is reserved for the content of this None, it is always possible that there still exists a reference to a Wave
Memory Temporary: The Wave is not deleted from the Node Output, until it is overwritten by a new Wave
Memory Permanent: When the Node Output has already a Wave, it will not be written, possible the Factory needs not to be run
Two Memory Modes for Wave Node Outputs:
Memory Temporary: The Value can be overwritten by a new Value
Memory Permanent: When the Node Output has already a Value, it will not be written, possible the Factory needs not to be run
For example when there are problems while running a factory, you can look inside the Factory and read all Inputs and Outputs, it is also possible to speed up processing by using Inputs and Outputs with Memory Mode Permanent.
New Factory Modes Waves:
Toggle Memory: Change the Memory Mody of Node Output when clicking on it
Delete Content of Memory of Input and Outputs: The Wave or Value are deleted from the Input or Output when clicking on it
Delete: Delete every Object of in the Factory Window, if possible by clicking on it
Delete, Play or copy to Window of Content of Memory of Input and Outputs
Inputs and Outputs holding its Wave or Value in Momory are drawed with a box around:
A new Value Kind: Empty
It is possible to make Value Inputs and Outputs Optional, it means that it allow to contain Value Kind Empty. Mandatory Inputs and Output are not allow to contain Value Kind Empty. Mandatory Inputs and Outputs are drawed containing a point at the center:
Node Outputs with a Permanent Memory Mode, has a bold Box around it.
When Creating Builtin Nodes, soms Node Inputs can get default values
Builtin Node Mix Left with Right has a option as a extra Node Input to do the inverted function
Wave Function Mix Left with Right has a option to do the inverted function
Reverse Wave Function is also enabled when the Wave Window is in Draw Mode
The Colors of a Color Palette can optionally made cyclical
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File size: 3,491 K Platforms: Windows XP/ME/NT/2000/98/95 Downloads: 11
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